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Using Generative AI Personas Increases Collective Diversity in Human Ideation

arXiv.org Artificial Intelligence

This study challenges the widely-reported tradeoff between generative AI's (GenAI) contribution to creative outcomes and decreased diversity of these outcomes. We modified the design of such a study, by Doshi and Hauser (2024), in which participants wrote short stories either aided or unaided by GenAI plot ideas[1]. In the modified study, plot ideas were generated through ten unique GenAI "personas" with diverse traits (e.g. cultural backgrounds, thinking styles, genre preferences), creating a pool of 300 story plots. While plot ideas from any individual persona showed high similarity (average cosine similarity of 0.92), ideas across different personas exhibited substantial variation (average similarity of 0.20). When human participants wrote stories based on these diverse plot ideas, their collective outputs maintained the same level of diversity as stories written without GenAI assistance, effectively eliminating the diversity reduction observed in [1]. Traditional text analytics further revealed that GenAI-assisted stories featured greater diversity in descriptive and emotional language compared to purely human-generated stories without GenAI assistance. Our findings demonstrate that introducing diversity at the AI input stage through distinct personas can preserve and potentially enhance the collective diversity of human creative outputs when collaborating with GenAI.


The Essence of Contextual Understanding in Theory of Mind: A Study on Question Answering with Story Characters

arXiv.org Artificial Intelligence

Theory-of-Mind (ToM) is a fundamental psychological capability that allows humans to understand and interpret the mental states of others. Humans infer others' thoughts by integrating causal cues and indirect clues from broad contextual information, often derived from past interactions. In other words, human ToM heavily relies on the understanding about the backgrounds and life stories of others. Unfortunately, this aspect is largely overlooked in existing benchmarks for evaluating machines' ToM capabilities, due to their usage of short narratives without global backgrounds. In this paper, we verify the importance of understanding long personal backgrounds in ToM and assess the performance of LLMs in such realistic evaluation scenarios. To achieve this, we introduce a novel benchmark, CharToM-QA, comprising 1,035 ToM questions based on characters from classic novels. Our human study reveals a significant disparity in performance: the same group of educated participants performs dramatically better when they have read the novels compared to when they have not. In parallel, our experiments on state-of-the-art LLMs, including the very recent o1 model, show that LLMs still perform notably worse than humans, despite that they have seen these stories during pre-training. This highlights the limitations of current LLMs in capturing the nuanced contextual information required for ToM reasoning.


Hijacking Context in Large Multi-modal Models

arXiv.org Artificial Intelligence

Recently, Large Multi-modal Models (LMMs) have demonstrated their ability to understand the visual contents of images given the instructions regarding the images. Built upon the Large Language Models (LLMs), LMMs also inherit their abilities and characteristics such as in-context learning where a coherent sequence of images and texts are given as the input prompt. However, we identify a new limitation of off-the-shelf LMMs where a small fraction of incoherent images or text descriptions mislead LMMs to only generate biased output about the hijacked context, not the originally intended context. To address this, we propose a pre-filtering method that removes irrelevant contexts via GPT-4V, based on its robustness towards distribution shift within the contexts. We further investigate whether replacing the hijacked visual and textual contexts with the correlated ones via GPT-4V and text-to-image models can help yield coherent responses.


Conveying the Predicted Future to Users: A Case Study of Story Plot Prediction

arXiv.org Artificial Intelligence

Creative writing is hard: Novelists struggle with writer's block daily. While automatic story generation has advanced recently, it is treated as a "toy task" for advancing artificial intelligence rather than helping people. In this paper, we create a system that produces a short description that narrates a predicted plot using existing story generation approaches. Our goal is to assist writers in crafting a consistent and compelling story arc. We conducted experiments on Amazon Mechanical Turk (AMT) to examine the quality of the generated story plots in terms of consistency and storiability. The results show that short descriptions produced by our frame-enhanced GPT-2 (FGPT-2) were rated as the most consistent and storiable among all models; FGPT-2's outputs even beat some random story snippets written by humans. Next, we conducted a preliminary user study using a story continuation task where AMT workers were given access to machine-generated story plots and asked to write a follow-up story. FGPT-2 could positively affect the writing process, though people favor other baselines more. Our study shed some light on the possibilities of future creative writing support systems beyond the scope of completing sentences. Our code is available at: https://github.com/appleternity/Story-Plot-Generation.


Multimodal Event Transformer for Image-guided Story Ending Generation

arXiv.org Artificial Intelligence

Image-guided story ending generation (IgSEG) is to generate a story ending based on given story plots and ending image. Existing methods focus on cross-modal feature fusion but overlook reasoning and mining implicit information from story plots and ending image. To tackle this drawback, we propose a multimodal event transformer, an event-based reasoning framework for IgSEG. Specifically, we construct visual and semantic event graphs from story plots and ending image, and leverage event-based reasoning to reason and mine implicit information in a single modality. Next, we connect visual and semantic event graphs and utilize cross-modal fusion to integrate different-modality features. In addition, we propose a multimodal injector to adaptive pass essential information to decoder. Besides, we present an incoherence detection to enhance the understanding context of a story plot and the robustness of graph modeling for our model. Experimental results show that our method achieves state-of-the-art performance for the image-guided story ending generation.


Bringing Stories Alive: Generating Interactive Fiction Worlds

arXiv.org Artificial Intelligence

World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds--text-based worlds that players "see" and "talk to" using natural language. Generating these worlds requires referencing everyday and thematic commonsense priors in addition to being semantically consistent, interesting, and coherent throughout. Using existing story plots as inspiration, we present a method that first extracts a partial knowledge graph encoding basic information regarding world structure such as locations and objects. This knowledge graph is then automatically completed utilizing thematic knowledge and used to guide a neural language generation model that fleshes out the rest of the world.We perform human participant-based evaluations, testing our neural model's ability to extract and fill-in a knowledge graph and to generate language conditioned on it against rule-based and human-made baselines. Our code is available at https://github.com/